GLEWについて
をテンプレートにして作成
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開始行:
#include(build_glew,title)
#include <GL/glew.h>
#include <GL/glew.h>
#include <GL/glut.h>
#pragma comment(lib, "glew32.lib")
GLenum err = glewInit();
if(err == GLEW_OK){
cout << "GLEW OK : Glew Ver. " << glewGetString(GLEW_V...
}
else{
cout << "GLEW Error : " << glewGetErrorString(err) << ...
}
if(GLEW_VERSION_2_1 && GLEW_ARB_vertex_shader && GLEW_A...
}
if(!glewIsSupported("GL_VERSION_2_1 "
"GL_ARB_vertex_shader "
"GL_ARB_fragment_shader "
"GL_ARB_geometry_shader4 "
)){
cout << "ERROR: Support for necessary OpenGL extension...
exit(0);
}
*Rendering Contexts for OpenGL [#yd9f10dc]
***Multiple Rendering Contexts [#f20ab18e]
終了行:
#include(build_glew,title)
#include <GL/glew.h>
#include <GL/glew.h>
#include <GL/glut.h>
#pragma comment(lib, "glew32.lib")
GLenum err = glewInit();
if(err == GLEW_OK){
cout << "GLEW OK : Glew Ver. " << glewGetString(GLEW_V...
}
else{
cout << "GLEW Error : " << glewGetErrorString(err) << ...
}
if(GLEW_VERSION_2_1 && GLEW_ARB_vertex_shader && GLEW_A...
}
if(!glewIsSupported("GL_VERSION_2_1 "
"GL_ARB_vertex_shader "
"GL_ARB_fragment_shader "
"GL_ARB_geometry_shader4 "
)){
cout << "ERROR: Support for necessary OpenGL extension...
exit(0);
}
*Rendering Contexts for OpenGL [#yd9f10dc]
***Multiple Rendering Contexts [#f20ab18e]
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