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1. Research characteristics
Early detection and intervention are important countermeasures to cyberbullying and traditional bullying. This project focuses on the actions of the individuals involved in the bullying (bullies and victims) and a gaming simulation method.
The project develops interactive software (IS) to reproduce interpersonal interaction processes ranging from daily troubles to bullying and cyberbullying. Through various simulated interpersonal interactions, this IS is expected to help young individuals experience the involvement as a character other than those involved in a bullying situation, thereby helping them recognize the importance of intervening at an early stage of bullying.
2. Research objectives
This study aims to
- ・collect information on the occurrence of cyberbullying† and countermeasures against it.
- ・develop an IS that enables players to experience an interpersonal interaction process, by which occurrences of cyberbullying can be inhibited or encouraged by the people around individuals in a bullying situation (bullies and victims) such as onlookers.
- ・propose and distribute a new educational program—which includes education contents, implementation plans and methods, learning materials such as the above-mentioned original IS, and facilities—and support instructional practices with it.
3. Anticipated effects and future applications of research
In addition to the development of the original IS and the proposal of the educational program, this study will suggest fundamental information and perspectives for examining the details of cyberbullying and bullying situations.
†This project also examines bullying.